Character Art- Terrible Teddy

Software: Autodesk Maya, Photoshop, Unity3D

Terrible Teddy is a project I worked on as a Game Artist within a team of Game Designers and Programmers.

This project dates back to 2016/2017, before Virtual Reality was released to the market for the general public. My team was tasked with creating a fun, experimental third person video game using the Play Station VR.

As the “Lead” Artist, I created the Art Style Guide Document, Visual development documents (Mood boards, Inspirations), Character Art, User Interface, in collaboration with my team mates I also discussed lighting within the game engine and the overall layout of the 3D modelled Furniture and game assets.